NeoGenesis could be patched to allow for ]32MBit games - but this is surprisingly more work than one might expect because of the memory constraints of the XBox. One should be able to copy the atari7800x source package into another dir and adjust the project settings to exclude A7800 files and include another machine's files to make a new port of something else in MESS. There is also a PCFX core (probably too taxing for the XBox) and a NGPC core (but the ngpc core is based on neopop and I don't think much has changed in it - don't know if the emulation is improved at all.)Ītari7800 source is basically a stripped down MESS but all the MESS source files are included in the package. It might make more sense to find the changes in the oswan portion of Mednafenx and implement them into WonderswanX though. However, it might be worth it to strip out the Wonderswan core into a separate project since that's supposed to be a better/tweaked version of oswan (which is the core of WonderswanX). Mednafen core might be worth updating, but note that as of v0.8 PCE CD emulation is supposed to be much more taxing on the CPU. There's a very good chance that incorporating the new DOSBox core will result in a usable Dynamic CPU which would give it a very nice speed boost. There's still a lot that can be tweaked/improved. I hope others will pick up these projects and improve them. There will probably be a handful of updates in the future and perhaps a new project or two, but it's possible that this is it for me. I guess it already has been winding down for a while. My involvement in the XBox era is winding down. I can't give instructions on how to make XBox programs in general (that's left as an exercise for the reader) but I can assure you that I've tested these packages to make sure they compile correctly under MSVC with the K installed. The sources to everything are now up on xbins under emulators/xport_src_new along with a readme file for (brief) instructions on how to compile. All the otherįeatures like save states, cheat code searching, etc, etc are working. There is no lightgun support, no mouse support, and rewind support is flaky. Compatibility is better in ZSnesBox as well because it's based off of ZSNES and this is based off of Snes9X v1.43. It's something that I threw together about 3 years ago and have been updating with my current user interface along the way. I know, I know.but it's not really a finished product. I made it through most of them, but the last dozen or so were taking too long to finish and I really wanted to get these out the door.ĪdamX(info), ArnoldX(info), Atari7800X(info), AtariXLBox(info), BlissX(info), BlueMSXBox(info), Chip8X, Classic99X, DidntXSpectrum, DOSXBox(info), FCEUltraX(info), KegsX(info), MednafenX-Lynx, MednafenX-NES, MednafenX-PCE, MekaX(info), NeoGenesis(info), NeoPopX(info), OdysseyX(info), PCSXBox(info), PokemonMiniX, SoftVMUX, SuperVisionX, Vice20X(info), Vice64X(info), VicePETX(info), VirtualBoyX, WinstonX, WinUAEX(info), WonderswanX, X68000X(info), XBoyAdvance(info), Z26X(info), I know that I said that I was going to try and resolve bugs and update cores to more recent versions, but I don't have nearly as much free time as when I first started doing ports. Check the README.TXT files for information specific to each port. Note that some of these do not have rewind support enabled for a variety of reasons. Xport escribió:The following emulators have been updated with the most recent feature set (rewind, slowdown, rumble, better cheat code options, etc, etc)
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