Matches still amount to the game’s greatest strength, riotous occasions that see you blasting shots at the opposition’s goalkeeper empowered by arcane wolves, ferocious tigers and streaks of flame. Visuals are a marginal improvement on that seen within its Nintendo DS predecessors, with the game’s universe failing to come alive through the handheld’s oft-flaunted stereoscopic 3D as the vast majority takes place on the lower touch screen. Where Inazuma Eleven 3 loses pace on the field is that the game proves barely dissimilar to that which has come before. While the story will most likely lack the depth that older players will seek, there’s an endearing charm throughout that echoes the youthful vigour present in recent Nintendo eShop release Attack of the Friday Monsters! A Tokyo Tale, helping to drive you through the game to completion. Newcomers Austin Hobbes and Archer Hawkins have their own inner demons to tackle, series regular Axel Blaze verges on bowing out on his football dreams when his Dad pulls rank in determining his career choice, and Italian player Paolo Bianchi’s touching quest to win the competition to raise funds for an operation to restore a young girl’s eyesight. Fans will already know what to expect – the game’s tried and tested formula seeing you trudging across locations and level grinding your team to ensure sporting superiority over any competitors, with the meandering narrative weaving itself around that.Ĭamaraderie and respect for each another remain key moral pivots within Inazuma Eleven 3’s narrative, with captain Mark Evans retaining his infectious enthusiasm for the sport to continually spur on his team. To have us chanting our support once again it is high time that the series undergoes a more significant shift, and whether the Inazuma Eleven GO trilogy can provide that is something that we’re already keen to discover.LEVEL-5’s much beloved Inazuma Eleven series is back, gallantly striding up the pitch to shoot its uniquely football-infused RPG experience into your Nintendo 3DS cart slot for the first time. As always it is the game’s frantic and yet addictive playing mechanics that will compel you throughout the experience, but what remains clear is that we’re at a point where exclusive characters and special moves aren’t enough. It will be the Inazuma faithful that feel most burned by Inazuma Eleven 3: Team Ogre Attacks!, the game failing to elevate the series any further beyond that which has already been achieved, whilst falling far below expectation. With the series targeted toward a younger audience, this endangers such situations from regularly occurring and a lack of an autosave before such points is a clear oversight. Failing any of the key matches that adorn the game’s core storyline will see you immediately greeted with a Game Over screen, and returned to the main menu to reload your save. The game can also be fairly punishing to those that forget to save regularly. It’s an inevitable frustration, especially compared to what is being achieved on the handheld three years into its lifecycle. The 3D display is often wasted on scoreboards and map overviews, which is a shame considering the developer’s prowess in negotiating the Professor Layton series’ transition to the 3DS. Inazuma Eleven 3: Team Ogre Attacks! continues to remain disappointing in the visual department, LEVEL-5 having once again hastily ported across the DS original complete with muddy sprites.
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