I am still a Scepter of Domination weapon guy, but the hand gatling has been giving that weapon a run for its money recently.Ī couple of new Endless mode maps are promised. The Tuatara race ability should definitely change some player tactics.Īs for a personal favorite, the briar patch has become a permanent trap on my loadout bar. What’s new with Tipping the Scales? Do you have a personal favorite? Much of the enjoyment of the base game is the utilization of various traps and tactics. They were never part of the early dev of OMD 3 but one of the hardest parts when adding new enemies is making sure we maintain our sense of humor in OMD.Īs I mentioned before, the Tuatara animations as well as their race ability, really make them a great addition to the OMD world enemy-wise. Art took it from there and developed their look in game.Īs for all the abilities, I have always wanted a stealth enemy. Well, the name comes from an actual ancient reptile. Where did the new Tuatara Race come from? Were they always on the cards through early development of the game? Have they evolved much through development? With the Tuatara specifically, players may want to rethink those high damage, expensive traps.Īlso, the hand gatling is the fastest firing weapon in OMD to date and it’s just awesome to have the briar patch growing all over the place. Race abilities are meant to make players try new things and get out of their loadout comfort zone. With both Cold as Eyes and Tipping the Scales, players want to take the new race abilities seriously. knocked it out of the park with their look and animations. The Tuatara race came out great and the art dept. What should players expect to find in that? Orcs must die, go free-to-play, and be home before curfew (not necessarily in that order), but you have a choice.And that gets us to the tastily titled Tipping the Scales expansion – the most recent of add-ons. The first ($19.99) and second ($59.99) tiers, meanwhile, get you "priority" beta and alpha access, respectively. And while it apparently contains $500 worth of goodies, that's still a massive amount to drop on any game, let alone one so early and unproven. OMDU is already running a Founder's program, but right now only the highest tier gets you instant alpha access. You can leap in and try the MOBA-fide monster mash right now if you're willing to spend, um, a whole lot of money. It sounds like most everything will be earnable in-game, though. Robot has cited League of Legends as an inspiration, so probably expect a rotating selection of free-to-try heroes and traps. New heroes, weapons, traps, and minions are continuously added, and your collection will never stop evolving.įor now exact details of OMDU's F2P model have yet to surface, so that's still a big question mark. Build an arsenal from an enormous variety of options, and customize a strategy for every match. Collect & Customize - Collect and upgrade powerful heroes, over-the-top weapons, devious traps and fiendish minions.Whether players prefer might and majesty or scum and villainy, there's a hero for everyone. Old friends the War Mage and Sorceress return to face new enemy heroes like Blackpaw, Midnight, Stinkeye, and Bloodspike. Choose Your Hero - Dozens of unique and powerful heroes offer deep gameplay options at all skill levels.Your team must master both tactics to triumph. Unleash your minions and charge into the heart of the enemy stronghold and build an impenetrable gauntlet of traps to hack, grind, flatten, gibletize and incinerate your foes. Attack and Defend - White-knuckle Fortress Assault action puts you into the thick of competitive siege warfare.An action-based MOBA littered with OMD's trademark punchy, prickly traps and some new offensive toys to boot. Orcs Must Die, but with competitive, hero-based multiplayer defending and attacking. It's actually a pretty solid foundation, if you ask me. To see this content please enable targeting cookies.
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